= `[MP] Christmas Town` = Discussion: [http://forum.smokin-guns.org/viewtopic.php?p=25980#p25980 here in the forum] '''Revision:''' 9 '''Licence:''' CC BY-NC-SA [[Image(dm_xtown.jpg)]] '''Download:''' [http://mirror.9k.lv/smokinguns/smokinguns/mp_xtown.pk3 mp_xtown.pk3] '''Historic Manure:''' None!, the hardest part was to found some structures related to Christmas back to 1800, so i picked here and there for some physical references. '''Map Details:''' * Bot Friendly (Optimized to avoid erratic Bot behavior). * Good for 5+ players * PK3 Ready (Just copy to "Smokin' Guns/smokinguns/" and you are ready to go!) * Includes Dev Files (.map/textures/scripts and so, for those who feel like mapping) * Hi-Res Lightmaps (May cause weird lightning glitches, depends on your hardware based on my tests.) * 3 Modes Included (3 different maps). * Cash Mode (Only cash spawns in the map, classic SG) * Weapon Mode (Only weapons spawn in the map, no cash). * Bank Robbery (This is my first BR map, glitches may be around). '''Tech Details:''' * Many new textures made by me (Some from Joey/SG Staff slightly modified.). * Some new ASE Models made by me. * It took me Aprox. 20 mapping hours and 3+ design hours. * Compile time 20min each map (DM,DMW,BR). * Compressed in 7zip, to avoid any further RAR conflicts. '''Notes and manure:''' Didn't end up as i first pictured it, it's also very hard to find good structural appearance references to 1800~1900 Christmas photos (as I mentioned before). I made a hundred tests to avoid any texture conflicts as in my previous releases, everything seems fine now, judge by yourselves and comment! I'll be posting new maps in about 2 to 3 weeks since I'll be kinda busy with xmas dinner, new year stuff, dia de reyes and whatnot, I wish our community happy holidays and all that nonsense!