Opened 12 years ago
Last modified 12 years ago
#36 accepted defect
Rend2 related bugs — at Version 1
Reported by: | barto | Owned by: | |
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Priority: | normal | Milestone: | Smokin' Guns 1.2 |
Component: | Engine | Version: | 1.2dev |
Keywords: | Cc: |
Description (last modified by )
Player models
There are few desynchronization between the chest and legs:
- The chest remains at its height when a player/bot is crouching
- The legs are standing up after a player/bot is getting killed
Shader rendering
There are few issues with the high-resolution lightmap. The external lightmap is displaying way smaller than it should. You can particularly see this with alamo or elpaso. I get the same problem with the git version of ioquake3.
Third person spectating shadows
When spectating someone from the third person with r_forceSun activated (either 1 or 2). You can see a second shadow representing your character on the head of the player's shadow you are looking at.
Change History (1)
comment:1 Changed 12 years ago by
Description: | modified (diff) |
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Milestone: | → Smokin' Guns 1.2 |
Version: | 1.1 → 1.2dev |
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Just to not confuse stuffs, rend2 renderer can be built using the ioq3-synchro GitHub branch
And you must use new cvar value "set cl_renderer rend2" to use rend2 renderer.