Opened 12 years ago

Last modified 12 years ago

#36 accepted defect

Rend2 related bugs — at Version 1

Reported by: barto Owned by:
Priority: normal Milestone: Smokin' Guns 1.2
Component: Engine Version: 1.2dev
Keywords: Cc:

Description (last modified by tequila)

Player models

There are few desynchronization between the chest and legs:

  • The chest remains at its height when a player/bot is crouching
  • The legs are standing up after a player/bot is getting killed

Shader rendering

There are few issues with the high-resolution lightmap. The external lightmap is displaying way smaller than it should. You can particularly see this with alamo or elpaso. I get the same problem with the git version of ioquake3.

Third person spectating shadows

When spectating someone from the third person with r_forceSun activated (either 1 or 2). You can see a second shadow representing your character on the head of the player's shadow you are looking at.

Change History (1)

comment:1 Changed 12 years ago by tequila

Description: modified (diff)
Milestone: Smokin' Guns 1.2
Version: 1.11.2dev

Just to not confuse stuffs, rend2 renderer can be built using the ioq3-synchro GitHub branch

And you must use new cvar value "set cl_renderer rend2" to use rend2 renderer.

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