Opened 15 years ago

Last modified 12 years ago

#8 assigned task

Shoot through wall total refactoring — at Initial Version

Reported by: sg_tequila Owned by:
Priority: normal Milestone: Smokin' Guns 1.2
Component: Engine Version: 1.1b1
Keywords: Cc:

Description

  • BG_ShootThruWall() must be refactored as some important case are not covered:
    • Can't shoot through some entities, but it's mostly fixed in v1.1b1 as you can now shoot through doors
    • Plane wall like clothes blocks bullets
    • Glass entities should only take damage and leave bullets go away and the damage power should only be reduced a very little.
    • ...

Change History (1)

Changed 15 years ago by pardner

Attachment: tracebug.pk3 added

Included is a .map; .bsp; .txt; and a demo of a potential trace bug. See my comment for more information.

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