Opened 15 years ago
Last modified 12 years ago
#8 assigned task
Shoot through wall total refactoring — at Initial Version
Reported by: | sg_tequila | Owned by: | |
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Priority: | normal | Milestone: | Smokin' Guns 1.2 |
Component: | Engine | Version: | 1.1b1 |
Keywords: | Cc: |
Description
- BG_ShootThruWall() must be refactored as some important case are not covered:
- Can't shoot through some entities, but it's mostly fixed in v1.1b1 as you can now shoot through doors
- Plane wall like clothes blocks bullets
- Glass entities should only take damage and leave bullets go away and the damage power should only be reduced a very little.
- ...
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Included is a .map; .bsp; .txt; and a demo of a potential trace bug. See my comment for more information.