| 1 | |
| 2 | = Smokin'Guns & OpenAL = |
| 3 | |
| 4 | This page will reference any useful information related to OpenAL implementation in Smokin'Guns engine. |
| 5 | |
| 6 | == Specifications & implementations == |
| 7 | * [http://connect.creativelabs.com/openal Official site] |
| 8 | * [http://connect.creativelabs.com/openal/Documentation Official documentations] |
| 9 | * [http://kcat.strangesoft.net/openal.html LGPL-licensed "OpenAL Soft" by StrangeSoft] |
| 10 | |
| 11 | == Smokin'Guns reosurces == |
| 12 | * In our [http://forum.smokin-guns.org/viewforum.php?f=33 SG 1.1 Beta Testing] forum, [http://forum.smokin-guns.org/viewtopic.php?t=1934 About any sound problems] thread |
| 13 | * Trunk [log:/trunk/code/client/snd_openal.c OpenAL implementation revision log] |
| 14 | * Branch 1.1 [log:/branches/1.1/code/client/snd_openal.c OpenAL implementation revision log] |
| 15 | |
| 16 | == ioQuake3 resources == |
| 17 | * [http://svn.icculus.org/*checkout*/quake3/trunk/README README] file with OpenAL related informations |
| 18 | * [http://svn.icculus.org/quake3/trunk/code/client/snd_openal.c?view=log OpenAL implementation revision log] |