Breli's Dawnfort Map


    • History and concept: Dawnfort and its sibling "Newtown" are my "second generation" maps and a significant step forward in terms of looks and gameplay in my humble opinion ;). I started to work secretly on Dawnfort after the team made the decision to exclude Nightfort from our first release. I kept the overall idea of a abandond fort with secret passages and lots of nooks and crannies to hide. The lighting and "reddish" dawn was supposed to give a more dramatic atmosphere. Dawnfort was also the first map in which I made extensive use of models in order to break the 90° degree angle look of most canon maps. It is probably my best map gameplay wise since it allows for quick & fast shotouts, clever movement and gives some long range opportunities as well. Almost all areas/roofs are accessible.
    • My own review: From a technical as well as gameplay perspective I was always happy the way Dawnfort turned out. Sure there are things that could be improved upon in the future (namely better textures) but all in all, Dawnfort is still a decent map to play on im my opinion. If anything, it is lacking a bit more of a true western atmosphere. The buildings look a tad too "European" and some other things seem a bit off like the weird crane and the big passage in the tunnel area.
    • Map facts:
      • Gamemodes: DM, TDM, RTP and BR. However, the layout is not really suited for BR.
      • Release year: 2007
      • Bot support: Yes
      • Size and brush complexity: 3794 brushes and 493 entities


    License and sources

    It is released now under CC BY-SA 4.0 and may be used accordingly:

    Dawnfort source file (DM and BR version)

    Last modified 4 years ago Last modified on Apr 18, 2020, 1:58:28 PM

    Attachments (8)

    Download all attachments as: .zip