Changes between Version 3 and Version 4 of SmokinGuns/Breli/Dawnfort


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Timestamp:
Apr 18, 2020, 1:58:28 PM (17 months ago)
Author:
breli
Comment:

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  • SmokinGuns/Breli/Dawnfort

    v3 v4  
    77* '''History and concept''': Dawnfort and its sibling "Newtown" are my "second generation" maps and a significant step forward in terms of looks and gameplay in my humble opinion ;). I started to work secretly on Dawnfort after the team made the decision to exclude Nightfort from our first release. I kept the overall idea of a abandond fort with secret passages and lots of nooks and crannies to hide. The lighting and "reddish" dawn was supposed to give a more dramatic atmosphere. Dawnfort was also the first map in which I made extensive use of models in order to break the 90° degree angle look of most canon maps. It is probably my best map gameplay wise since it allows for quick & fast shotouts, clever movement and gives some long range opportunities as well. Almost all areas/roofs are accessible.
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    9 * '''My own review''': From a technical as well as gameplay perspective I was always happy the way Dawnfort turned out. Sure there are things that could be improved upon in the future (namely better textures) but all in all, Dawnfort is still a decent map to play on im my opinion. If anything, it is lacking a bit more of a true western atmosphere. The buildings look a tad too "European" and some other things seem a bit off.
     9* '''My own review''': From a technical as well as gameplay perspective I was always happy the way Dawnfort turned out. Sure there are things that could be improved upon in the future (namely better textures) but all in all, Dawnfort is still a decent map to play on im my opinion. If anything, it is lacking a bit more of a true western atmosphere. The buildings look a tad too "European" and some other things seem a bit off like the weird crane and the big passage in the tunnel area.
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    1111* '''Map facts: