| 1 | = `Death Valley Mine`= |
| 2 | |
| 3 | Discussion: [http://forum.smokin-guns.org/viewtopic.php?p=21757#p21757 here in the forum] |
| 4 | |
| 5 | [[Image(br_deathvalleymine.jpg)]] |
| 6 | |
| 7 | '''Download:''' [attachment:br_deathvalleymine.zip] |
| 8 | |
| 9 | '''Intro:''' |
| 10 | br_DeathValleyMine is what you get when you combine 5 years of brain-storming with 5 years of practice. I actually started this map around the same time I started NoNameCity. I quickly learned that I didn't have the skill to compete it, so I moved onto Lago and ComancheCanyon. |
| 11 | |
| 12 | The map is completely underground and will include two br maps: standard and mirrored; a DM version may also be included. The standard map, the robbers must descend into the mine, rob the gold, and then take the mine-lift out of the mines. In the mirrored map, robbers must fight uphill to reach the top of the mines to get the gold. |
| 13 | |
| 14 | The mine tunnels will include such hazards as: collapsing tunnels, dynamite blasts, floored tunnels, and hidden tunnels. Of course, the defenders are considerable dangerous too! |